Thieves' Guild

The cult following Eserion. Its members are known as Eserites and adopt a tag.

Its High Priest, now Tricks, is also known as Boss and rule the cult from the Imperial Casino in Tiraas. Eserion communicates directly with his high priest more often than most gods do; apparently, he immediately informs the Boss if any member of the Guild is a traitor.

Purportedly, one of the Guild's purposes is to suppress the worse kinds of organized crime that would arise in its absence.

Last High Priests

 * Catseye
 * Sweet : now its Bishop to the Universal Church
 * Tricks

Organisation
The Boss is assisted by enforcers and accountants, but Eserion takes an active role in making sure that no members skip on their tithes.

Local chapters exist in many cities, for example Onkawa, Calderaas, and other places. In each local chapter of the Guild, there is an Underboss. The Underboss in Calderaas is Velvet.

Doctrine
The Guild has a rather extensive doctrine.

Among its rules are to never rob a Vernisite Temple (a bank).

They have the doctrine of invisibility. There are three types of invisibility: can't see, don't see, won't see.

They require that revenge only be under taken if it meets three qualities. 1) it must be effective so that the target can't avoid it, 2) it must be personal so that the target knows what its for and who is delivering it, and 3) XXXX

The Guild strongly encourages its members to solve their own problems (without relying on divine assistance) and to develop their own mortal talents.

The Guild requires its members to treat everything like a game, holding that the moment you treat something serious and become afraid of losing, you've lost. This also encourages its members to be playful with each other. The Guild members play rough.

The Guild protects its members at all costs.

It resists oppression. It targets the wealthy, the powerful, and those who aren't humble or oppress the weak.

The Guild's members are encourages to undertake their cons and jobs with honor. For example there is the noble con, where if the victim acts scrupulously they come to no harm.

The Guild has advanced doctrines about threats and force. The Guild requires that its member never make a threat they can't keep, and never make them in public. Guild Enforcers do occasionally make painful use of force, but are strongly inclined to use fear to get their way resorting to force only when necessary.

The same finely honed sense of when enough is enough allows Guild Members to be experts at taunting.

The Guild likes to be an invisible presence, but if attacked will swarm like angry bees.

Offenses against the Guild's code of honor are met with leg-breaking or, in rare cases, a quiet death in a dark alley. Avenist High Commander Rouvad thinks little of the Guild's form of justice.

The Guild does not allow for gender violence.

Among the few place of Eserite Holy Ground is the Fount of the Fallen in Ninkabi.

The tagging ceremony is done with the God himself present and the apprentices Sponsor.

Every Eserite Apprentice has a trainer. Skilled Apprentices are given personal apprenticeships to established guild members. For those apprentices not skilled, or simply unlucky, the Guild does have a general apprenticeship.